16/06/2021 Burberry Gets Into the NFT Game

The British heritage brand will release its first limited-edition NFT vinyl toy, in partnership with Mythical Games.

Natalie Theodosi
Backstage at Burberry RTW Fall 2021.
LONDON — Burberry is continuing its mission to target younger generations, delving further into gaming and experimenting with digital ownership for the first time.

The British heritage brand has announced a partnership with Mythical Games at the Electronic Entertainment Expo in Los Angeles. Gone are the days when big launches only happened at fashion week.

As part of the tie-in, the label will launch a limited-edition NFT vinyl toy, dubbed Blanko, for the company’s open-world multiplayer game Blankos Block Party.

As part of the game, players are able to collect, upgrade and sell digital toys. Gaming companies are continuing their push towards digital ownership within gaming and fueling a new “play-to-earn economy.”

“Player ownership is the future of games, and our driving principle is making these new economies a reality. Blankos Block Party sits at the intersection of games, art, music and fashion, and presents players and collectors new ways to engage with and even own a piece of the brands they love,” said Nicole Yang, vice president of marketing at Mythical Games.

This marks the first time the gaming platform has partnered with a luxury brand, Yang added.

Burberry’s digital toy is set to launch in July, and the brand has yet to reveal what it will look like.

“Being a part of this creative and pioneering community with Mythical Games is an incredible synergy for us and a perfect evolution of our existing engagement with the gaming communities,” said the label’s chief marketing officer Rod Manley.

“This is our first exploration into the world of NFTs, unlocking an entire new platform of possibilities, empowering digital natives and gamers to own a piece of our brand and to actively engage and participate with our house codes.”

The brand has been experimenting with online gaming for a while now, starting with China and expanding further into Asia, U.K., the U.S. and Canada, with B Bounce, its own game where players get to control a Burberry-clad cartoon character and win custom GIFs and virtual Burberry puffers.

Last summer, it opened a social shopping store in Shenzhen together with Tencent. Shoppers are asked to press their WeChat accounts into action as they game their way around the store, making virtual, and real-life, discoveries.

Thanks to a custom-made, mini WeChat program, the store offers games, personalized experiences and the opportunity for customers to build and spend “social currency,” all in a hyper-polished, futuristic environment.

“The more you engage, the more you unlock, both in terms of content, features, experiences. It really is about connecting, joining the dots between social and physical,” said Burberry’s chief executive officer Marco Gobbetti in an interview last year.

In March, Burberry teamed with Elle Digital Japan on a virtual replica of its Ginza flagship in Tokyo, inviting customers to browse and shop the spring 2021 collection.

Customers were able to navigate themselves around the virtual store and make purchases by selecting digital icons.
Arts

https://wwd.com/fashion-news/fashion-scoops/burberry-nft-game-blankos-block-party-1234845574/

Interesting NFTs
Christmas Sleigh
First Christmas-themed Visual Toy. For this work the artist has created a fantastic sleigh, ornamented in detail and with all the Christmas spirit that transports us to childhood, illusion, innocence. With its gift wrapping machinery, its Santa, a snow globe, the nutcracker, the European-style village and its soundtrack (first time with music) it is a whole Christmas mosaic for the imagination.
Auto-Erotic Sphinx with Toys
In this image, a giant sphinx spoons itself in erotic play within an aquatic styled environment littered by various denizens. These creatures include symbols and archetypes both current and nostalgic–each inhabiting a rootedness within mass cultural adolescence. Among the roster are Servbots, video game inspired mushrooms, a Pacman-like creature, a distant sea faring rubber duck, creatures sporting the symbols reminiscent of popular anime, and a Pokemon-like rabbit (a novel incarnation of Ganesha indicated by the Shiva trident on its nose). In addition, a few sea creatures partly inspired by sea monsters of western antiquity conglomerate along the mid left side of the composition. The Sphinx itself is an amalgam of aquatic, fetishist, ancient Egyptian, and 80’s style adornments, both living, as in a clown fish, or material, such as a cassette tape. Nautically colored antennae receive somatic signals from the atmosphere, perhaps from the 8 Ball moon or giant ringed planet beyond.
Alex in Wonderland
A figure, Alex, stands mostly naked in the midst of a physical and psychological maelstrom. He is clad only in nostalgic 80’s era socks, on a tenuous island between active waters and a variety of shark denizens. Sharks on the right side of the image are all beached, including a shark with a quartz crystal snout, an orange shark wrapped in a life buoy, and a shark further in the distance wearing an 80’s style shirt with the number “88”. On the left side is the largest shark, wearing bright glossy red lipstick and brandishing prominent teeth with braces. She is cordoned off from the figure by a roped float divider, and within her thought bubble is a warning symbol. Behind the figure, hovering in the air, are Grey aliens emerging from the distance, out of a series of elliptical UFO shaped interdimensional membranes. The Greys take on the visual form of spermazoa ostensibly impregnating the interdimensional thresholds. As is typical, these Greys inhabit a zone just behind the unconscious topology of Alex’s dissociative mind. Though Alex’s bottom half is representative, his top half mutates into a psychological cornucopia. In a manner akin to “Auto-Erotic Sphinx”, a predecessor work, the figure has self suctioned—an act of sensual infatuation, enjoyment, and exploration. Upward exists the figure’s primary conscious eye, adorned with a revolutionary beret emblazoned with a Bitcoin badge. The figure’s summit features the nose of a fighter jet facing off against video game Bullet Bills, one of whom is marked by a communist North Korean star. A cropped section of a UFO observes the contest. Alex’s mind branches both left and right. To the left is more singular embodied consciousness, manifesting two eyes and a Ganesh trunk grasping crayons. The right branch dissociates upward diagonally, emerging into an array of eyes, faces, teeth, tail, a unicorn horn, and much more—all of which participate in expressing his unconscious being; a democracy of psychic factions representing thought impressions and associations. All illumination and darkness– fernal, infernal, high consciousness and corporeal underbelly–reside in this realm. In the distance are relatively languid, light clouds, and against the firmament hovers a colossal distant eye peering over the scene and far beyond. This painting possesses underlying genetic traits with previous works such as “Auto-Erotic Sphinx with Toys”, “Dionysus”, and “Fuku-Shiva”. The work serves also as a nod to an earlier period of art inspiration during late teens and early twenties— born out of the nakedness, vulnerability, curiosity, and wonder inherent to coming of age and all subsequent psychedelic revelation.
Things are not always as they seem. Living in poverty is like serving a sentence in a prison with invisible bars. The keys are in plain sight, yet impossible to reach. Screen time captivates us with its addictive dopamine triggers, plucking at our attention span until we are no longer aware of the present... What if both worlds collide? Hand-rendered acrylics on bristol board scanned and converted into a digital image.
Poem by Dainagon Tsunenobu, from the series One Hundred Poems by One Hundred Poets, Explained by the Nurse
Katsushika Hokusai (1760-1849) Poem by Dainagon Tsunenobu, from the series One Hundred Poems by One Hundred Poets, Explained by the Nurse late 1830s - Japan