17/09/2021 Sky Mavis hits $2B in sales for its NFT game Axie Infinity

Axie Infinity lets you convert game rewards to real money.

Axie Infinity lets you convert game rewards to real money.

Image Credit: Yield Guild Games


Sky Mavis and its players have generated $2.05 billion in sales to date for Axie Infinity, an nonfungible token (NFT) game, according to measurement firm DappRadar.

The game uses NFTs to uniquely identify cute characters. Players spend real money to acquire those characters and engage in battles with other players. They can level up the characters and sell them to other players, and that generates income for the players.

The capability to earn money in games is called “play-to-earn,” and it has taken off in a variety of ways. DappRadar has been tracking the space and it said that Axie Infinity has hit No. 1 in NFT collectibles.

More than 615,000 traders have bought or sold Axie Infinity NFTs in 4.88 million transactions. This means that an average transaction for an Axie Infinity NFT is worth about $420. All of this is pretty amazing for a company that had $100,000 in sales in January.

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Axie Infinity’s rise

Above: Axie Infinity lets players battle with NFT Axie characters.

Image Credit: Sky Mavis

Axie Infinity grew rapidly early on in the Philippines, where people in rural communities realized they could make three times the minimum wage in a month by playing Axie Infinity and cashing out their proceeds. That proved out the play-to-earn model (which I call the Leisure Economy) at a time when the pandemic had eliminated a lot of jobs.

Axie Infinity’s primary function is as a game, not an NFT collection. Despite that, Axies manage to beat big names in the NFT collectibles space like CryptoPunks, Art Blocks, and NBA Top Shot, DappRadar said. Axie Infinity is steadily building a lead on CryptoPunks, as the latter is lagging with an all-time volume of $1.29 billion.

Axie Infinity’s collection generated more than $765 million in sales, representing about 83% of the total volume of game NFT sales in August. Interestingly, activity for Axie Infinity continues to grow, despite the rising prices for in-game NFTs. While in May, DappRadar reported that the average transaction within the Axie Infinity NFT collection was $226, this value has almost doubled now. Players need to own at least three Axie characters to play. The game now has 1.5 million daily active players, DappRadar said.

Above: Art Art made money from Axie Infinity while he couldn’t operate his business.

Image Credit: Emfarsis Consulting

As a play-to-earn game, Axie Infinity relies on its AXS governance token and SLP utility token. Players can earn the latter through gameplay, and then sell it to other users who need SLP to create new Axies.

On September 4, AXS hit an all-time high of $93.68, according to CoinGecko data, a crypto data firm. At the time of publishing, the governance token is trading for $68.51. On the other hand, SLP has gone up more than 7% in the past 24 hours. One Smooth Love Potion (the currency you earn in the game for engaging in and winning battles) is now worth $0.087, down 78% from its all-time high two months ago.

Sky Mavis is now working on a new game mode, which will enable users to test the game for free.

The NFT boom

Sky Mavis raised $7.5 million in May with backers included billionaire investor and Dallas Mavericks owner Mark Cuban.

The Vietnamese studio set out to take part in the mass migration toward NFT games. These have exploded in other applications such as art, sports collectibles, and music. NBA Top Shot (a digital take on collectible basketball cards) is one example. Built by Dapper Labs, NBA Top Shot has surpassed $710 million in sales. And an NFT digital collage by the artist Beeple sold at Christie’s for $69.3 million. Investors are pouring money into NFTs, and some of those investors are game fans. During the first half of the year, NFT sales topped $2.5 billion.

NFTs use the blockchain to uniquely identify and authenticate digital objects, allowing companies to create NFT-based collectibles that can be sold based on rarity. When Axie Infinity started three years ago, almost nobody cared or understood what an NFT was.

Above: Axie Infinity has generated $2.05 billion in sales.

Image Credit: Sky Mavis

The team was a band of missionaries (mostly based in Vietnam) who believed that NFTs would enable new types of games, said cofounder Jeff Zirlin (who will speak at our GamesBeat Summit Next event. Just as mobile gaming unlocked new design spaces and player archetypes, so too would NFT games. These games won’t look like the games of the past and will require an entirely new perspective and skillset to build, they believed.

They also believed property rights incentivized players to act more like founders and employees rather than users. These rights include being able to sell your game assets to anyone in the world, earning liquid tokens for playing/contributing, and being able to own a piece of the game you’re playing. If you spend money in a game like Axie Infinity, it was more like making an investment, as you might make money on that investment later on by selling what you bought.

They also believe that play-to-earn unlocks new types of work around digital metaverse economies, just as Uber, Airbnb, and DoorDash created new types of jobs and professions. I wrote about Gabby Dizon’s Yield Guild Games as one of the groups of players that is playing Axie Infinity in order to make a living.

Some players in the guild can afford more Axies, or the currency in the game, and they can lend them out to players who don’t can’t afford them. Those players can then use them to generate more Axies, and they will keep a large percentage of the tokens earned that way, and the rest goes to the guild. The guilds can also acquire land, and its players can build out their plots and then the whole guild benefits from the resources generated on that land.

 

 
Arts

https://venturebeat.com/2021/09/16/sky-mavis-hits-2b-in-sales-for-its-nft-game-axie-infinity/amp/

Interesting NFTs
Alex in Wonderland
A figure, Alex, stands mostly naked in the midst of a physical and psychological maelstrom. He is clad only in nostalgic 80’s era socks, on a tenuous island between active waters and a variety of shark denizens. Sharks on the right side of the image are all beached, including a shark with a quartz crystal snout, an orange shark wrapped in a life buoy, and a shark further in the distance wearing an 80’s style shirt with the number “88”. On the left side is the largest shark, wearing bright glossy red lipstick and brandishing prominent teeth with braces. She is cordoned off from the figure by a roped float divider, and within her thought bubble is a warning symbol. Behind the figure, hovering in the air, are Grey aliens emerging from the distance, out of a series of elliptical UFO shaped interdimensional membranes. The Greys take on the visual form of spermazoa ostensibly impregnating the interdimensional thresholds. As is typical, these Greys inhabit a zone just behind the unconscious topology of Alex’s dissociative mind. Though Alex’s bottom half is representative, his top half mutates into a psychological cornucopia. In a manner akin to “Auto-Erotic Sphinx”, a predecessor work, the figure has self suctioned—an act of sensual infatuation, enjoyment, and exploration. Upward exists the figure’s primary conscious eye, adorned with a revolutionary beret emblazoned with a Bitcoin badge. The figure’s summit features the nose of a fighter jet facing off against video game Bullet Bills, one of whom is marked by a communist North Korean star. A cropped section of a UFO observes the contest. Alex’s mind branches both left and right. To the left is more singular embodied consciousness, manifesting two eyes and a Ganesh trunk grasping crayons. The right branch dissociates upward diagonally, emerging into an array of eyes, faces, teeth, tail, a unicorn horn, and much more—all of which participate in expressing his unconscious being; a democracy of psychic factions representing thought impressions and associations. All illumination and darkness– fernal, infernal, high consciousness and corporeal underbelly–reside in this realm. In the distance are relatively languid, light clouds, and against the firmament hovers a colossal distant eye peering over the scene and far beyond. This painting possesses underlying genetic traits with previous works such as “Auto-Erotic Sphinx with Toys”, “Dionysus”, and “Fuku-Shiva”. The work serves also as a nod to an earlier period of art inspiration during late teens and early twenties— born out of the nakedness, vulnerability, curiosity, and wonder inherent to coming of age and all subsequent psychedelic revelation.
Genesis
JosĂ© Delbo sent me his striking pencil sketch and powerful inked work, which I then interpreted in oil on canvas. I wanted to create a very painterly piece with obvious brush marks etc, but I was also aiming for a nostalgic feel, a kind of 1980’s superhero comic book look, the kind I grew up with. My goal with this animation was to try to recreate, in part, the creative process that both artists went through with the visual information I had. I was able to showcase my painting process more accurately as I could take photographs of my progress throughout. Consecutive images could then be layered like brush strokes over José’s drawing to create the impression that this was one continuous artwork from pencil, to ink, to completed painting. The representation of the line sketch at the beginning, then pencil/ink and lastly the paint layers being applied demonstrate both artists’ struggle for the right lines, tone, form, and colour until the work is finally completed. As the oil was still wet with each photograph the glare of my studio lights can be seen in the brush strokes. Eventually, the figure emerges and as it does, our hero comes to life, looking directly at the viewer -- but is he grimacing in approval or disgust? We will never know for sure as just before he can say anything, white paint is brushed across the canvas entirely and the process begins again. Only the bat is quick enough to escape.
Rough Table
Just remember to not think about how you managed to squeeze this table though the small door.
EYE-ROLLA #16/25
ROLLIN EYES
Lovers and unravelled obi, from the series Picture-book Models of Couples
Katsushika Hokusai (1760-1849) Lovers and unravelled obi, from the series Picture-book Models of Couples 1812 - Japan