15/02/2022 Coming Soon, Time Raiders: The Greatest NFT Treasure Hunt of All Time

PRESS RELEASE.LONDON, February 15, 2022 –Independent video game studio and publisherUtopian Game Labs,has teamed up withalphabit fund,the crypto asset fund advancing the overall development of the sector by investing in the world’s most innovative blockchain projects, to bring youTime Raiders,a fast-paced shoot and loot NFT game in which players travel through time to fight enemies and take treasures and resources back to their own time.

Joining the ranks of play-to-earn (P2E) NFT games such as Axie Infinity and Zed Run, Time Raiders captures the attention of crypto gamers who want not just to have fun, but profit in-game and in real life. All items in the game are an NFT that can be traded for Xpendium ($XPND), Time Raiders’ native in-game utility token. The value of these NFTs is defined by their rarity and in-game utility. Some will unlock future advantages in the game such as secret levels and skins, while others like the Founders NFT Pack, that will go on presale in April, provide owners with additional HP, armor, accuracy, energy as well as an increased chance of finding better items throughout the game. Built on Unity, the game supports the minting and melting of NFTs and is integrated with Enjin wallet and Enjin SDK. It is designed to surpass current gameplay quality levels in the industry and serve as the greatest NFT treasure hunt of all time.

“Time Raiders has the quality of a well developed game with the added incentives of play-to-earn,” said Utopian Game Labs, CEO Anthony Charlton. “It will be the first crypto game to be developed as a compelling game experience first, rather than a gamified token economy and will reach across several markets by appealing to the growing P2E gamer space as well as the traditional gamer segment.”

“We are thrilled about the future of Time Raiders,” said Simon Bailey, Studio Head. “Following the beta-launch at the end of March we will release new compelling levels every month, presented as a treasure hunt and will lead to a frenetic chase across different eras in time. We are making sure there is some serious fun for each and every gamer! Our growing community is particularly enthusiastic at the prospect of creating their own valuable content and we cannot wait to put the power of level ownership and creation into the hands of the players!”

The game takes players, known as time raiders, on electrifying adventures across time to fight enemies, collect loot and resources and bring them back to the present where they can be crafted into new items, sold for funds, or be used to upgrade weapons. When not in combat, raiders spend their time in the Inter-dimensional Hub, home of other time raiders, armourers, scientists, and the ever-present black market. Set in 2247 in the depths of cyberpunk cities, the first portal transports raiders to an alternate World War II timeline where the Nazis have invaded London, and where opportunity and adventure awaits.

Time Raiders will be initially launched on PC, with future launches planned for console and mobile devices.

Arts

https://news.bitcoin.com/coming-soon-time-raiders-the-greatest-nft-treasure-hunt-of-all-time/

Interesting NFTs
The King
Part of a series of three artworks entitled "The Rulers". Inspired by the rulers of the animal kingdom, african mandalas & diamonds. A very complex digital illustration, each lion consists of hundreds of custom diamond shapes. Each background is an intricate custom mandala that compliments the lions facial features.
Playtime At Le Mans
Playtime At Le Mans | From [The Room] series A creation which focuses on minimalism and the beautiful characteristics of the famous Le Mans Porsche 917K. Do you prefer the relaxed day cycle of the Gulf Blue... or the more engaging and exciting Gulf Orange. What mood are you in? Will you win over your imagination. The cycle of time lives on...
Who Is The Creator 2
The idea for this piece was borne out of a tweet of mine that caused a bit of a stir. I’d posted a link to a blog article I’d written a number of months previous titled ‘Who is the Creator’ discussing various types of creative collaborations and why I hire people to work on my animations. It generated a lot of debate around creation and attribution with the community split on whether it’s right or wrong for an artist to hire other professionals to help them realize their art projects. I decided to push the boundaries even further and see how the cryptoart community responded. What if I quite literally had nothing to do with the physical or digital elements of the work other than coming up with the concept and coordinating it? I decided there was one artist in the space who could add huge value to this idea on levels that none other could and so I gathered my courage and contacted the great JosĂ© Delbo to ask him if he’d be interested in a very unique collaboration. I explained to him that to make this piece ‘work’ he couldn't have any say in what I produced and moreover, he wouldn’t even be allowed to see the animation until it was dropped on MakersPlace. To my surprise, Mr Delbo agreed to my proposal. The animation tells the story of the creative process, which includes my roles as writer, director, and producer working with a team and making edits and changes ‘in real time’. The dialogue between myself and my ‘hired guns’ plays out in front of the viewer. The music written for the piece adds to the nostalgia of the comic book superhero theme but other elements such as the snapping and kicking of the pencil and the signing of my signature at the bottom incorporates further layers and challenges the viewer to ask important questions, such as, is the ‘Art’ the final animation (the creation) or is the ‘Art’ the concept/credit for the creation itself?
Hawk and Cherry
Katsushika Hokusai (1760-1849) Hawk and Cherry 1833-1834 - Japan
Genesis
JosĂ© Delbo sent me his striking pencil sketch and powerful inked work, which I then interpreted in oil on canvas. I wanted to create a very painterly piece with obvious brush marks etc, but I was also aiming for a nostalgic feel, a kind of 1980’s superhero comic book look, the kind I grew up with. My goal with this animation was to try to recreate, in part, the creative process that both artists went through with the visual information I had. I was able to showcase my painting process more accurately as I could take photographs of my progress throughout. Consecutive images could then be layered like brush strokes over José’s drawing to create the impression that this was one continuous artwork from pencil, to ink, to completed painting. The representation of the line sketch at the beginning, then pencil/ink and lastly the paint layers being applied demonstrate both artists’ struggle for the right lines, tone, form, and colour until the work is finally completed. As the oil was still wet with each photograph the glare of my studio lights can be seen in the brush strokes. Eventually, the figure emerges and as it does, our hero comes to life, looking directly at the viewer -- but is he grimacing in approval or disgust? We will never know for sure as just before he can say anything, white paint is brushed across the canvas entirely and the process begins again. Only the bat is quick enough to escape.