07/07/2022 Cryptoverse: The bonfire of the NFTs

July 5 (Reuters) - The NFT dream isn't dead, but it's taken a big non-fungible beating.

The market shone gloriously last year as crypto-rich speculators spent billions of dollars on the risky assets, pumping up prices and profits. Now, six months into 2022, it's looking ugly.

Monthly sales volume on the largest NFT marketplace, OpenSea, plunged to $700 million in June, down from $2.6 billion in May and a far cry from January's peak of nearly $5 billion.

By late June the average NFT sale sunk to $412, from $1,754 at the end of April, according to NonFungible.com, which tracks sales on the Ethereum and Ronin blockchains.

"The crypto bear market has definitely had an impact on the NFT space," said Gauthier Zuppinger, co-founder of NonFungible.com.

"We have seen so much speculation, so much hype around this kind of asset," he added. "Now we see some sort of decrease just because people realise they will not become a millionaire in two days."

Advertisement · Scroll to continue

The NFT market has collapsed along with cryptocurrencies, which are typically used to pay for the assets, at a time when central banks have jacked up rates to combat inflation, and risk appetite has withered.

Bitcoin lost around 57% in the six months of the year, while ether has dropped 71% .

DIP OR DEATH SPIRAL?

For critics, the crash confirms the folly of buying such assets, tradable blockchain-based records linked to digital files such as images or videos, often artwork.

The Malaysian businessman who bought an NFT of Jack Dorsey's first tweet for $2.5 million last year struggled to get bids of more than a few thousand dollars when he tried to re-sell it in April.

But Benoit Bosc, global head of product at crypto trading firm GSR, sees the downturn as the perfect time to build a corporate NFT collection - the crypto equivalent of the fine art traditional banks display to impress clients.

Last month, GSR spent $500,000 on NFTs from what Bosc calls "blue-chip" collections - those with large online fan bases.

His purchases include an NFT from the Bored Ape Yacht Club, a set of 10,000 cartoon monkeys made by U.S.-based company Yuga Labs and promoted by the likes of Paris Hilton and Jimmy Fallon.

Neon’s first in-person NFT vending machine in New York
Crypto trading firm GSR's corporate NFT collection is seen on digital displays in the company's office, in New York
'Bored Ape #8971', part of the Bored Ape Yacht Club collection of 10,000 computer-generated cartoon apes which are traded in the form of NFT is seen in this undated handout
1/4

Crypto trading firm GSR's corporate NFT collection is seen on digital displays in the company's office, in New York, U.S., July 1, 2022. Benoit Bosc/Handout via REUTERS

Such is the hype surrounding Bored Apes that Yuga Labs raised $285 million in April by selling tokens it says can be exchanged for land in a Bored Apes-themed virtual world it has not yet launched.

Yet the average sale price for a Bored Ape tumbled to around $110,000 in June, having halved since its January peak of $238,000, according to market tracker CryptoSlam.

In his New York office, Bosc put up three screens on which to display his NFTs, which include various pixelated characters and a Bored Ape bought for $125,000.

"For us, it's also a brand exercise," Bosc said. Owning a valuable NFT and using it as a profile picture on social media is a way to establish "respectability, authority and influence" in the crypto sphere, he said.

GAME OVER? GAME ON?

Nonetheless, the future of NFTs is distinctly uncertain, as the era of low interest rates which encouraged investors to take risky bets comes to an end.

Some market watchers say the influence of NFTs on the art market will shrink. Meanwhile, even though the much-hyped vision for a blockchain-based metaverse hasn't materialised yet, enthusiasts expect NFTs to shake up the gaming industry, for example by allowing players to own in-game assets such as avatar skins.

"Everyone believes games are going to be the next big thing in blockchain," said Modesta Masoit, chief financial officer at blockchain tracker DappRadar.

This risky combination of gaming and financial speculation may face difficulties, though. Most gamers prefer games which do not include NFTs or "play-to-earn" components, according to John Egan, CEO of technology research firm L'Atelier.

Although the groundbreaking new crypto regulations agreed by the European Union last week mostly excluded NFTs, Spain is separately seeking to clamp down on the way video games sell virtual assets for real money.

Meanwhile, the biggest NFT-based game, Axie Infinity, has seen its in-game token collapse to less than half a cent, down from a peak of 36 cents last year.

For L'Atelier's Egan, the NFT market is unlikely to recover in its current form.

"Ultimately it's a situation where extraordinary amounts of money are being paid for extraordinarily limited assets that don't really produce any cash flow," he said.

But the underlying concept of creating unique digital assets is still "fundamentally important" and will have "massive applications" for the financial sector in future, he said.

Arts

https://www.reuters.com/business/future-of-money/cryptoverse-bonfire-nfts-2022-07-05/

Interesting NFTs
Hairy
hairy by Steve Aoki x Antoni Tudisco. Comes with Infinite Objects screen!
Who Is The Creator 2
The idea for this piece was borne out of a tweet of mine that caused a bit of a stir. I’d posted a link to a blog article I’d written a number of months previous titled ‘Who is the Creator’ discussing various types of creative collaborations and why I hire people to work on my animations. It generated a lot of debate around creation and attribution with the community split on whether it’s right or wrong for an artist to hire other professionals to help them realize their art projects. I decided to push the boundaries even further and see how the cryptoart community responded. What if I quite literally had nothing to do with the physical or digital elements of the work other than coming up with the concept and coordinating it? I decided there was one artist in the space who could add huge value to this idea on levels that none other could and so I gathered my courage and contacted the great José Delbo to ask him if he’d be interested in a very unique collaboration. I explained to him that to make this piece ‘work’ he couldn't have any say in what I produced and moreover, he wouldn’t even be allowed to see the animation until it was dropped on MakersPlace. To my surprise, Mr Delbo agreed to my proposal. The animation tells the story of the creative process, which includes my roles as writer, director, and producer working with a team and making edits and changes ‘in real time’. The dialogue between myself and my ‘hired guns’ plays out in front of the viewer. The music written for the piece adds to the nostalgia of the comic book superhero theme but other elements such as the snapping and kicking of the pencil and the signing of my signature at the bottom incorporates further layers and challenges the viewer to ask important questions, such as, is the ‘Art’ the final animation (the creation) or is the ‘Art’ the concept/credit for the creation itself?
BAPE #1369
BACKGROUND Beidge TYPE Basic ape NECK Gold chain MOUTH Basic EYES Raph's bandanna HEAD Wild hair EAR ACCESSORY Basic
#10134
By OthersideDeployer
Like a Human 1 #3/3
Creative Challenge - 0xCert Collaboration