14/09/2022 Here are the first not-an-NFT “digital collectibles” for PlayStation Stars

During its State of Play even on Tuesday, Sony gave us a look at some of the first “digital collectibles” that’ll be available as rewards for itsPlayStation Stars loyalty program. The items — which Sony insists are not NFTs or based on the blockchain — are basically little virtual statues of devices like the PlayStation 3 and the PocketStation PDA / handheld gaming device, as well as characters from games like Ape Escape 2, and Sony mascots like Polygon Man.

When Sonyannounced the PlayStation Stars program earlier this summer, it said that members will be able to earn points alongside digital collectibles. It’s not entirely clear what the points will do yet, but the company has hinted that you may be able to buy some PlayStation Store products or even wallet funds that could be put toward a game purchase. To get points and collectibles, PlayStation Stars will have you participate in campaigns, which will involve things like participating in tournaments or even just playing a game once a month. Another campaign mentioned on the PlayStation site mentions earning one by being the first person to snag a particular platinum trophy in your time zone.

According toa blog post from Tuesday, one of the first campaigns will be called “Hit Play/1994,” which will involve launching “games that match song-based clues.” That’s pretty much all Sony’s said about the event at this point, noting that more details are coming later, and that participating will let you win digital collectibles.

Sony says the program will launch in “some regions in Asia” in late September before coming to the US and Europe in “the weeks that follow.” The program won’t be available on actual PlayStations at first — it’s rolling out via the PlayStation App for Android and iOS.

Arts

https://www.theverge.com/2022/9/13/23352063/sony-playstation-stars-digital-collectibles-previews

Interesting NFTs
No Surprises #244
No Surprises #244
CryptoPunk 4156
By C352B5
Nirvana No.1
Nirvana No.1 Auction Ends with Lucky 07-07-2021 Good Luck
The Pixel
The Pixel is a single pixel statement. It is created to validate. The Pixel is a digitally native artwork visually represented by a single pixel (1x1). It is a token that signs the most basic unit of a digital image in a traditional global auction house. It is a tiny mark to carry digitally native art to a potential future history.
Alex in Wonderland
A figure, Alex, stands mostly naked in the midst of a physical and psychological maelstrom. He is clad only in nostalgic 80’s era socks, on a tenuous island between active waters and a variety of shark denizens. Sharks on the right side of the image are all beached, including a shark with a quartz crystal snout, an orange shark wrapped in a life buoy, and a shark further in the distance wearing an 80’s style shirt with the number “88”. On the left side is the largest shark, wearing bright glossy red lipstick and brandishing prominent teeth with braces. She is cordoned off from the figure by a roped float divider, and within her thought bubble is a warning symbol. Behind the figure, hovering in the air, are Grey aliens emerging from the distance, out of a series of elliptical UFO shaped interdimensional membranes. The Greys take on the visual form of spermazoa ostensibly impregnating the interdimensional thresholds. As is typical, these Greys inhabit a zone just behind the unconscious topology of Alex’s dissociative mind. Though Alex’s bottom half is representative, his top half mutates into a psychological cornucopia. In a manner akin to “Auto-Erotic Sphinx”, a predecessor work, the figure has self suctioned—an act of sensual infatuation, enjoyment, and exploration. Upward exists the figure’s primary conscious eye, adorned with a revolutionary beret emblazoned with a Bitcoin badge. The figure’s summit features the nose of a fighter jet facing off against video game Bullet Bills, one of whom is marked by a communist North Korean star. A cropped section of a UFO observes the contest. Alex’s mind branches both left and right. To the left is more singular embodied consciousness, manifesting two eyes and a Ganesh trunk grasping crayons. The right branch dissociates upward diagonally, emerging into an array of eyes, faces, teeth, tail, a unicorn horn, and much more—all of which participate in expressing his unconscious being; a democracy of psychic factions representing thought impressions and associations. All illumination and darkness– fernal, infernal, high consciousness and corporeal underbelly–reside in this realm. In the distance are relatively languid, light clouds, and against the firmament hovers a colossal distant eye peering over the scene and far beyond. This painting possesses underlying genetic traits with previous works such as “Auto-Erotic Sphinx with Toys”, “Dionysus”, and “Fuku-Shiva”. The work serves also as a nod to an earlier period of art inspiration during late teens and early twenties— born out of the nakedness, vulnerability, curiosity, and wonder inherent to coming of age and all subsequent psychedelic revelation.