18/10/2024 Telegram gaming sees NFT and user engagement boom in Q3 2024: report

Telegram gaming sees NFT and user engagement boom in Q3 2024: report

According to a new report from Helika on Telegram games, engagement with NFTs and longer player sessions increased in Telegram’s gaming ecosystem during Q3 2024.

The number of unique wallets transferring NFTs surged from 200,000 to over 1 million during the quarter, per the report, with 600,000 wallets actively involved inNFTtransactions within games.

Players also spend more time playingTelegramgames. The reportshowedthat average session lengths nearly doubled from 2.8 to 6.7 minutes, suggesting that improved game design keeps users engaged.

Regional data indicates a shift in Telegram’s gaming audience compared to otherWeb3platforms, with 55.91% of players coming from Europe, in contrast to Asia and Latin America, where Web3 gaming traditionally thrives.

Increased engagement on Telegram games

Per the report, Catizen completed its first airdrops, distributing 34% of its total token allocation, which included 150 million tokens distributed in September 2024 alone. The airdrop increased activity, reflecting its integration into Telegram.

In September, Binancelisted Catizenon the Binance Launchpool, allowing users to farm the gaming bot’s native token ahead of trading.

Like Catizen,Gameeexperienced a 300% increase in volume and transactions month over month, showing more players and engagement. X Empire attracted nearly 48 million players, with 18 million connecting their wallets to engage with the game’s features.

According to the report, Rocky Rabbit had 30 million players, andBanana reached 10 million users by October. Wonton users surpassed 1 million within its first week.

However, the report also highlighted challenges faced by developers as new games flood the platform. Small development teams struggle with limited marketing budgets and attracting users. Developers are expanding game genres and introducing a wider variety of experiences, such as simulations, RPGs, and puzzles, indicating that Telegram’s gaming ecosystem is evolving beyond simple, casual games.

Arts

https://crypto.news/telegram-gaming-sees-nft-and-user-engagement-boom-in-q3-2024-report/

Interesting NFTs
Verifactory
The factory process behind the making of a verification badge. 10-second loop, 30 fps. Created using Cinema4D, X-Particles, TurbulenceFD, Redshift, and After Effects.
The Pixel
The Pixel is a single pixel statement. It is created to validate. The Pixel is a digitally native artwork visually represented by a single pixel (1x1). It is a token that signs the most basic unit of a digital image in a traditional global auction house. It is a tiny mark to carry digitally native art to a potential future history.
Alex in Wonderland
A figure, Alex, stands mostly naked in the midst of a physical and psychological maelstrom. He is clad only in nostalgic 80’s era socks, on a tenuous island between active waters and a variety of shark denizens. Sharks on the right side of the image are all beached, including a shark with a quartz crystal snout, an orange shark wrapped in a life buoy, and a shark further in the distance wearing an 80’s style shirt with the number “88”. On the left side is the largest shark, wearing bright glossy red lipstick and brandishing prominent teeth with braces. She is cordoned off from the figure by a roped float divider, and within her thought bubble is a warning symbol. Behind the figure, hovering in the air, are Grey aliens emerging from the distance, out of a series of elliptical UFO shaped interdimensional membranes. The Greys take on the visual form of spermazoa ostensibly impregnating the interdimensional thresholds. As is typical, these Greys inhabit a zone just behind the unconscious topology of Alex’s dissociative mind. Though Alex’s bottom half is representative, his top half mutates into a psychological cornucopia. In a manner akin to “Auto-Erotic Sphinx”, a predecessor work, the figure has self suctioned—an act of sensual infatuation, enjoyment, and exploration. Upward exists the figure’s primary conscious eye, adorned with a revolutionary beret emblazoned with a Bitcoin badge. The figure’s summit features the nose of a fighter jet facing off against video game Bullet Bills, one of whom is marked by a communist North Korean star. A cropped section of a UFO observes the contest. Alex’s mind branches both left and right. To the left is more singular embodied consciousness, manifesting two eyes and a Ganesh trunk grasping crayons. The right branch dissociates upward diagonally, emerging into an array of eyes, faces, teeth, tail, a unicorn horn, and much more—all of which participate in expressing his unconscious being; a democracy of psychic factions representing thought impressions and associations. All illumination and darkness– fernal, infernal, high consciousness and corporeal underbelly–reside in this realm. In the distance are relatively languid, light clouds, and against the firmament hovers a colossal distant eye peering over the scene and far beyond. This painting possesses underlying genetic traits with previous works such as “Auto-Erotic Sphinx with Toys”, “Dionysus”, and “Fuku-Shiva”. The work serves also as a nod to an earlier period of art inspiration during late teens and early twenties— born out of the nakedness, vulnerability, curiosity, and wonder inherent to coming of age and all subsequent psychedelic revelation.
Rare Kratos
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