31/10/2022 Metaverse and NFT Hype Cycle Is Over: What to Expect in 2023?

Metaverse and NFT Hype Cycle Is Over: What to Expect in 2023?

A new report by Activate Technology reveals that thenon-fungibletoken (NFT) and metaverse hype is over, and that both sectors will need targeted corporate interest going forward.

The future holds new use cases for NFTs to aid companies in building brand loyalty, while the metaverse will need sustained corporate development.

NFT use will change to community-building

According to newreportreleased by the company, NFTs have gone past theirpeak bubble. Accordingly, the hype surrounding the space will gradually decrease.

NFTs will become mature products, with blockchain and Web3driving greater utilityfor the tokens. Companies will also capitalize on the space to build communities around their brands. Buyers will also benefit from a sense of belonging.

Starbucks is already offering the Starbucks Odyssey experience that uses NFT collectible stamps that will give owners access to unique coffee experiences.

Additionally, the report revealed the shift in the demographics ofcurrent NFT market participants.It defines participants as those who ā€œresearched, discussed, browsed, bid on, purchased, displayed, sold, or created NFTs in the last 12 months.ā€

The number of U.S. participants increased from 12% in 2021 to 18% in 2022. Still, less than one-third of the U.S. population is still unaware of what NFTs are. Forty-three percent of NFT participants came from affluent households with incomes of $100K or more.

Metaverse NFTsSource:Activate Technology

NFT sales in primary and secondary marketplaces, excluding LooksRare, have exceeded $23B in 2022. Most NFT owners are now buying them for display on social media and collections. This is unlike earlier in the NFT cycle, when people bought and traded NFTs as speculative investments.

Only 51% of adults 18 years or older bought them as investments in 2022, compared to 76% last year. Nineteen percent more buyers are using them for display purposes, while 4% more are treating them simply as digital collectibles.

Twelve percent less are buying them because of novelty. Two percent more are buying them tosupport an artistor athlete.

Foundation for the Metaverse is set

According to Activate Technology, in addition to the NFT bubble being over, the metaverse hype cycle is also over, with companies needing to identify opportunities and commit business resources to this area. Companies need to now focus on interoperability between virtual worlds to fully leverage the metaverseā€™s benefits.

The foundation for the metaverse has already been twenty-plus years in the making through immersive virtual worlds in games. Roughly 77% of gamers in the U.S. have taken part in non-gaming activities within games in the last year. They have undertaken avatar creation and personalization and buying virtual goods.

Gamers in China, Japan, and South Korea have collectively spent 30 hours a month playing games like Roblox, Minecraft, and Fortnite that have certain metaverse elements. These elements include an immersive experience, social interactions, mixed reality, identity, and an in-game economy.

Virtual reality and augmented reality will not reach mass adoption and will not be the future of the metaverse.

ā€œWe expect to see significant and sustained investment in innovation over the next few years,ā€ the report said in conclusion.

Arts

https://beincrypto.com/metaverse-nft-hype-cycle-over-what-to-expect-2023/

Interesting NFTs
Right Place & Right Time (bitcoin hourly price offset)
Each day, a new composition for the Master is generated autonomously using a data feed of Bitcoin's last 24 hours of price action. Each hour's price programmatically controls rotation, scale, and position of a correlating layer. Astute viewers will surmise the day's price volatility simply by examining the artwork. While the daily image generation is the result of autonomous API calls, utilizing an algorithm the artist wrote, the artist has chosen to retain a control token. This token allows him to fine-tune variables associated with his algorithm, in addition to addressing aesthetic concerns within the life-cycle of the artwork. Layer state, alpha, hue, saturation, and brightness are elements the artist has retained control of in order that this artwork remain a living work-in-progress. An earlier iteration of this artwork was featured as a nightly projection mapping video on the face of the Daniels Fisher Clocktower, as part of ETH Denver 2020. Access to this and additional exclusive content awaits the master token owner at the artist's NFT Portal: https://collect.mattkane.com/minted-works/right-place-right-time-bitcoin-hourly-price-offset/
Dali Mintgreen
Good day! I'm Dali Mintgreen. I enjoy riding dirty, picking on mice, and eating lasagna. I once made a labradoodle jump. I think you'll love me beclaws I have cattitude.
Hairy
hairy by Steve Aoki x Antoni Tudisco. Comes with Infinite Objects screen!
Who Is The Creator 2
The idea for this piece was borne out of a tweet of mine that caused a bit of a stir. Iā€™d posted a link to a blog article Iā€™d written a number of months previous titled ā€˜Who is the Creatorā€™ discussing various types of creative collaborations and why I hire people to work on my animations. It generated a lot of debate around creation and attribution with the community split on whether itā€™s right or wrong for an artist to hire other professionals to help them realize their art projects. I decided to push the boundaries even further and see how the cryptoart community responded. What if I quite literally had nothing to do with the physical or digital elements of the work other than coming up with the concept and coordinating it? I decided there was one artist in the space who could add huge value to this idea on levels that none other could and so I gathered my courage and contacted the great JosĆ© Delbo to ask him if heā€™d be interested in a very unique collaboration. I explained to him that to make this piece ā€˜workā€™ he couldn't have any say in what I produced and moreover, he wouldnā€™t even be allowed to see the animation until it was dropped on MakersPlace. To my surprise, Mr Delbo agreed to my proposal. The animation tells the story of the creative process, which includes my roles as writer, director, and producer working with a team and making edits and changes ā€˜in real timeā€™. The dialogue between myself and my ā€˜hired gunsā€™ plays out in front of the viewer. The music written for the piece adds to the nostalgia of the comic book superhero theme but other elements such as the snapping and kicking of the pencil and the signing of my signature at the bottom incorporates further layers and challenges the viewer to ask important questions, such as, is the ā€˜Artā€™ the final animation (the creation) or is the ā€˜Artā€™ the concept/credit for the creation itself?
Childhood #3
Don't you dare look back.