Hidden Level #17/33

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I am a survivor of the early experiments in parenting that gave 1980s children broad access to computer games. But the state-of-the-art Amiga 500 machine which we owned at the time bore little resemblance to todays ninth-generation consoles. Blocky on-screen puddles with two white pixels for eyes were abstract monsters - but they appeared alive, I fought battles against them. These games involved a team effort between immature CPU and a childs overclocked imagination which was always there to pick up the slack. The works here are the ghosts disturbed by an archaeological dig into these memories. The scenes are not inspired by any specific game: they are each an ensemble cast of many dusty hand-labelled floppy disks, channeled through a child's eyes then weathered by time. If it is difficult for you to determine if these creatures are fleshy or inorganic, remember their ancestors were stored in mere kilobytes of memory. Excavating these childhood impressions has been an ongoing source of inspiration throughout my practice.
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My Other Half | Inspired by Minecraft: The Last Minecart (2011)
Almost every year, we capture ourselves in a way that no photo or video is capable of: with a photoscan. If you dig through our archives, you'll find many of them and can see exactly how we change over time. Sam Gorski, Creator | I wanted to find the oldest scan of myself and put him side-by-side with Sam from the present. While it is hard to look at it and not miss the years past, at the same time, this gives me hope for the future by embracing and cherishing the change in my life. How would I have gotten this far without him? About This Piece | Sam on the left was captured in 2014, while Sam on the right was captured last week (2021). This work represents the personal, creative, and emotional journey in all of us, and the hope that ourselves tomorrow may be better than ourselves today.
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Metarift
∾ 2160 x 2160 px, Video (46.5 MB)
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Disintegration #5/50
Back into the void
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The Investor's Dream
The second "Visual Toy" about cryptocurrency and its universe that continues the exclusive collection on this theme. After the first Visual Toy, dedicated to the cryptocurrency itself, this visual toy is the other side of the coin. It represents, as its title tells us, the investor's dream, the current person and his financial hopes. A surreal fantasy of the dreams and longings of every investor, in this case the crypto investor. In this magical, happy and colorful dream, aspirations of all kinds intermingle, both the desire for great benefits, represented in a long animation that shows us a production cycle or series production that ranges from the gastronomic recipe of a two-ingredient cake. Bitcoin slice and Ethereum smoothie, passing through magic, represented in a fairy that transforms the cake into real money, which is sucked into a giant capsule to accumulate it and multiply it. The rest is full of investor aspirations, which appear in their dreams in the form of profits or screens that announce that values are rising steadily, as well as physical possessions, such as the sailboat, the helicopter, homes and other objects or possibilities. A dream full of happiness, fun and hope.
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The Cash Tape #13/25
Unsigned Hype! Exclusive, high-quality audio cassette recording of hypnotic affirmations for financial abundance and prosperity.
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Who Is The Creator 2
The idea for this piece was borne out of a tweet of mine that caused a bit of a stir. I’d posted a link to a blog article I’d written a number of months previous titled ‘Who is the Creator’ discussing various types of creative collaborations and why I hire people to work on my animations. It generated a lot of debate around creation and attribution with the community split on whether it’s right or wrong for an artist to hire other professionals to help them realize their art projects. I decided to push the boundaries even further and see how the cryptoart community responded. What if I quite literally had nothing to do with the physical or digital elements of the work other than coming up with the concept and coordinating it? I decided there was one artist in the space who could add huge value to this idea on levels that none other could and so I gathered my courage and contacted the great José Delbo to ask him if he’d be interested in a very unique collaboration. I explained to him that to make this piece ‘work’ he couldn't have any say in what I produced and moreover, he wouldn’t even be allowed to see the animation until it was dropped on MakersPlace. To my surprise, Mr Delbo agreed to my proposal. The animation tells the story of the creative process, which includes my roles as writer, director, and producer working with a team and making edits and changes ‘in real time’. The dialogue between myself and my ‘hired guns’ plays out in front of the viewer. The music written for the piece adds to the nostalgia of the comic book superhero theme but other elements such as the snapping and kicking of the pencil and the signing of my signature at the bottom incorporates further layers and challenges the viewer to ask important questions, such as, is the ‘Art’ the final animation (the creation) or is the ‘Art’ the concept/credit for the creation itself?