09/12/2021 HTC Launches Vive Arts NFT Store

louvre htc mona lisa

HTC Vive is getting into VR NFTs. But donā€™t pick up the pitchforks yet; maybe the idea of a VR NFTs works?Maybe?

Ablog post today announcedthe launch of the Vive Arts NFT store. Itā€™s essentially abrowser-based sales galleryā€“ the platform will reportedly offer a chance for artists to sell art made in VR and AR as well as other digital works.

HTC says creators will be able to decide the amount of copies of a work they can sell as well as whether to accept cryptocurrency or actual currency (for lack of a better term). The NFT Store will be hosting a sales meeting on December 17 in which it will feature NFT-ized works from Czech artist, Alphonse Mucha (pictured below) in collaboration with the Mucha Foundation.

HTC Vive Arts VR NFT

Before we make too much fun of the news (tempting as it is), there is perhaps some merit to the concept of a VR NFT. Works created in apps like Tilt Brush and Quill arenā€™t simple images or videos and, while you could still download and view them on lots of flatscreen devices when theyā€™re hosted on platforms like Sketchfab, there is legitimacy in the idea of a VR artist selling a unique copy of their work. Itā€™s not like a Tilt Brush expert can hang up a 3D model at a gallery and pass it over to someone else, and similarly you canā€™t just screencap a picture of a model and get the full experience of viewing inside VR.

Think of this as simply selling VR artwork and push the term NFT out of your mind and it kind of makes sense.Granted the works in the first sales meeting next week arenā€™t actually VR works, but the point remains. HTC also isnā€™t the first to touch on the possibility of VR NFTs; Mark Zuckerberg noted that they could be a part of Metaā€™s vision of the Metaverse at the Connect conference in October.

Arts

https://uploadvr.com/htc-vive-arts-nft-store/

Interesting NFTs
CryptoKitties
Aloha! I'm Kitty #417929. My friends describe me as vegan and annoying. It's not common knowledge, but my ancestry connects me to Amelia Earhart. In time you'll learn how purrfect I am.
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Welcome to the ā€˜Beautiful worldsā€™ where nature and technology have merged into a single entity. These are Ai generated and hand finished visions of solarpunk future in which I would really like our future generations to live and prosper: the future we might have if we took the very ā€œalternative routeā€ which now lies before us: replacing states and corporations which free federations of communities and cooperatives, using decentralist and ecological technologies to create a world beyond economic scarcity and social hierarchy, defined by autonomy, mutual aid, diversity, and inclusiveness. The long-term goals of solarpunk are freedom and well-being for all by adopting and developing such ecological technologies as: solar, wind, wave and geothermal energy rather than oil or gas to generate electricity; a world of decentralized eco-cities, permaculture and vertical farming, free and open-source software, open-source hardware, small-scale fabrication laboratories, micro-manufacturing, 3D-printing, and countless examples of commons-based peer-production online: meeting the maximum amount of needs, in the shortest time, using the minimum possible amount of energy. Itā€™s a world of decentralized and confederated eco-communities, using technology for human-centric and eco-centric ends rather than for accumulating power and profit ā€“ mending the metabolic rift between first nature (the natural world) and second nature (human culture) ā€“ and where social hierarchies of race, gender, sexuality, and disability are considered horror stories from the past ā€œoil ageā€. Solarpunk desires societies of polycultural ethnic diversity and gender liberation, where each person is able to actualize themselves in societal environment of free experimentation and communal caring; This philosophy proposes that in order for the social and natural worlds to reconcile, humans must first transform their relations to each other ā€“ recreating society along egalitarian, cooperative, and democratic lines ā€“ and then transform their relations towards nature ā€“ adopting an attitude to cooperation, rather than domination, towards the planet and its nonhuman forms of life. Text by Connor Owens. This artwork took me a year to create and for you it will take a year to discover. Master autonomously updates once a day at 12am with one of 366 original artworks. Enjoy!
The Harvest
An anthropomorphic figure stands, wide eyed, staring at the viewer; its body masculine, muscular, and humanoid. Its ā€œmindā€ dissociates into a conglomerate of structures resembling feathers, grain, teethā€“as well as a radial flower ā€œnodeā€, casting linear rays throughout the composition. To his left, a vat of bodies gesture and writhe in a kind of amniotic soup, attended by a video game robot. The bot's red display reads ā€œuWuā€. Behind the robot and filling the left side of the composition is an archaic figure composed of a variety of vintage objects and symbols. Among them are a hardbound book with ancient cuneiform scripts, indicating barley, beer, bread, ox, house, and sky, behind which is a grimacing, salivating jagged toothed maw; and an old Commodore floppy drive. The figureā€™s head tilts toward an illuminated crescent moon, suggesting the Egyptian Sacred Bull. The archaic figure is composed of a variety of mutating cells, which shift in color, and pattern; eventually breaking free into an ephemeral broadcast of bubbles which move across the background. The work came into being against a psychological introspection, which included associations to pop culture such as alien abduction and pod people, as well as quite a bit of reflection on grains as a symbol of civilization, agriculture, sustenance, life, and imbibing (mainly whiskies).
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By OthersideDeployer
taro
conceptual art. drawing and digitally processed