I am a survivor of the early experiments in parenting that gave 1980s children broad access to computer games. But the state-of-the-art Amiga 500 machine which we owned at the time bore little resemblance to todays ninth-generation consoles. Blocky on-screen puddles with two white pixels for eyes were abstract monsters - but they appeared alive, I fought battles against them. These games involved a team effort between immature CPU and a childs overclocked imagination which was always there to pick up the slack. The works here are the ghosts disturbed by an archaeological dig into these memories. The scenes are not inspired by any specific game: they are each an ensemble cast of many dusty hand-labelled floppy disks, channeled through a child's eyes then weathered by time. If it is difficult for you to determine if these creatures are fleshy or inorganic, remember their ancestors were stored in mere kilobytes of memory. Excavating these childhood impressions has been an ongoing source of inspiration throughout my practice.
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The Moth Catcher
In this psychologically bed-headed portrait, a creature sets in a trance; his eyes devolved and vestigal, his third eye open but hardened and in a form resembling a Sharingan. The imagery therefore expresses an awareness existing in corporeal introspection. The creature’s mind sprouts, on the left side, an emerging face, grinning. To the right side of the head, red tentacles and fingers intertwine–a collaboration of invertebrate and vertebrate consciousness cooperatively handling paint brushes of the sort used to build an oil painting. The neck and throat bristle with random thorns, as from a rose or the upper portions of a beak sprouting from its flesh. The neck itself disassociates into layers of membranous material, terminating upon an abstracted base of convoluted forms composing its body. The nose is virtually non existent, more a sinus reiterative of the shape of the third eye. Set against the exposed teeth peering out of thick, meaty cheeks, a skeleton-like impression results. That impression sets behind a visceral set of lips and tongue, which is the creature’s prime seat of awareness. Sensual, organic, the tongue organ hangs, meaty, and with consciousness of a sea cucumber. It illuminates at the tip, drawing the attraction of a nearby moth–with mystery of purpose.
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Inner fountain
I'm connected to an infinite source of creative energy. Digital painting - Gif
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Despair
A gothic artpiece glorifying the worst of feelings , materialized by an ornate skull and dark mandalas
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Traffic
Traffic explores a crossroads between the metaverse & reality through organized chaos. The complexity of this aural / visual landscape demanded over 200 hours of design time between Slimesunday & 3LAU. Every detail of this piece was built from scratch, from the reflective puddled pavement to the stabbing synthesis of the song. We think we'll be spending a lot more time in the metaverse in the future, don't you?
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Dreaming at Dusk
More than 15 years ago, Tor onion services were brought to digital life. An ecosystem of onions has been blooming ever since. To commemorate this landmark in the history of privacy, we collaborated with @ixshells to create a one-of-a-kind digital artifact: a generative art piece derived using the private key of the very first onion service, duskgytldkxiuqc6.onion. This auction benefits the Tor Project, the nonprofit protecting your human right to privacy. 1020*1280 / 60fps / .mp4 / RSA1024
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Tile [7, 13] - The Notch
7 13